refactor(usockets): reorganize lib directory structure for multi-platform support

- Organize lib directory by platform: windows/, macos-arm64/, macos-x64/, linux/
- Update build.sh to support unified build process for Windows/macOS/Linux
- Compile libuv + uSockets and merge into complete static library
- Update usockets.v conditional compilation to point to new directory structure
- Optimize benchmark tests with connection pooling for high concurrency testing
- Clean up unused legacy library files

Performance test results (Windows):
- 1000 concurrent, 1M requests: 35,223 req/s
- 10000 concurrent, 1M requests: 26,884 req/s
This commit is contained in:
meiseayoung
2026-01-05 11:06:56 +08:00
parent d31492fd59
commit 56299b5485
11 changed files with 150 additions and 62 deletions
+16 -23
View File
@@ -2,41 +2,36 @@ module usockets
// 条件编译:根据操作系统选择正确的路径和库
// @VMODROOT 指向包含 v.mod 的模块根目录 (v-hono/)
// 预编译库按平台存放在 usockets/lib/{platform}/ 目录
$if windows {
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/usockets/lib
#flag @VMODROOT/usockets/lib/libusockets_full.a
#flag -lws2_32 -liphlpapi -lpsapi -luserenv -lole32
#flag -L@VMODROOT/usockets/lib/windows
#flag @VMODROOT/usockets/lib/windows/libusockets_full.a
#flag -lws2_32 -liphlpapi -lpsapi -luserenv -lole32 -ldbghelp
} $else $if macos {
// macOS: 支持 Apple Silicon (M1/M2/M3) 和 Intel Mac
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
// libuv 路径 - 根据架构选择 Homebrew 路径
$if arm64 {
#flag -I/opt/homebrew/include
#flag -L/opt/homebrew/lib
} $else {
#flag -I/usr/local/include
#flag -L/usr/local/lib
}
// uSockets 库路径
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/usockets/lib
#flag @VMODROOT/usockets/lib/libusockets_full.a
#flag -luv
$if arm64 {
// Apple Silicon (M1/M2/M3)
#flag -L@VMODROOT/usockets/lib/macos-arm64
#flag @VMODROOT/usockets/lib/macos-arm64/libusockets_full.a
} $else {
// Intel Mac
#flag -L@VMODROOT/usockets/lib/macos-x64
#flag @VMODROOT/usockets/lib/macos-x64/libusockets_full.a
}
} $else {
// Linux 和其他平台
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/usockets/lib
#flag @VMODROOT/usockets/lib/libusockets_full.a
#flag -luv
#flag -L@VMODROOT/usockets/lib/linux
#flag @VMODROOT/usockets/lib/linux/libusockets_full.a
}
#include "libusockets.h"
@@ -105,8 +100,6 @@ pub fn (ctx SocketContext) on_writable(h voidptr) { C.us_socket_context_on_writa
pub fn (ctx SocketContext) on_timeout(h voidptr) { C.us_socket_context_on_timeout(0, ctx, h) }
pub fn (ctx SocketContext) on_end(h voidptr) { C.us_socket_context_on_end(0, ctx, h) }
pub fn (ctx SocketContext) listen(port int) ListenSocket {
// 参数: ssl=0, context, host=nil, port, options=LIBUS_LISTEN_DEFAULT(0), socket_ext_size=0
// 注意: backlog 是在 uSockets 库内部硬编码的,不通过此函数传递
return C.us_socket_context_listen(0, ctx, unsafe { nil }, port, 0, 0)
}