Files
v-hono/usockets/usockets.v
T
meiseayoung 9eb360926b feat(usockets): optimize high concurrency support up to 10,000+ connections
- Increase uSockets listen() backlog from 512 to 16384 in bsd.c
- Add high concurrency test suite (5000-10000 concurrent connections)
- Add HIGH_CONCURRENCY.md documentation with optimization guide
- Add usockets/build.sh script for rebuilding uSockets library
- Update README with latest benchmark results

Performance (macOS M3 Max):
- 5,000 concurrent: 81,524 RPS, 100% success
- 10,000 concurrent: 24,198 RPS, 100% success

System requirements:
- kern.ipc.somaxconn >= 8192
- ulimit -n 65535
2026-01-03 20:45:30 +08:00

119 lines
4.5 KiB
V

module usockets
// 条件编译:根据操作系统选择正确的路径和库
// @VMODROOT 指向包含 v.mod 的模块根目录 (v-hono/)
$if windows {
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/lib
#flag @VMODROOT/lib/libusockets_full.a
#flag -lws2_32 -liphlpapi -lpsapi -luserenv -lole32
} $else $if macos {
// macOS: 支持 Apple Silicon (M1/M2/M3) 和 Intel Mac
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
// libuv 路径 - 根据架构选择 Homebrew 路径
$if arm64 {
#flag -I/opt/homebrew/include
#flag -L/opt/homebrew/lib
} $else {
#flag -I/usr/local/include
#flag -L/usr/local/lib
}
// uSockets 库路径
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/lib
#flag @VMODROOT/lib/libusockets_full.a
#flag -luv
} $else {
// Linux 和其他平台
#flag -DLIBUS_USE_LIBUV
#flag -DLIBUS_NO_SSL
#flag -I@VMODROOT/usockets/include
#flag -L@VMODROOT/lib
#flag @VMODROOT/lib/libusockets_full.a
#flag -luv
}
#include "libusockets.h"
pub type Loop = &C.us_loop_t
pub type SocketContext = &C.us_socket_context_t
pub type Socket = &C.us_socket_t
pub type ListenSocket = &C.us_listen_socket_t
struct C.us_loop_t {}
struct C.us_socket_context_t {}
struct C.us_socket_t {}
struct C.us_listen_socket_t {}
struct C.us_socket_context_options_t {
key_file_name voidptr
cert_file_name voidptr
passphrase voidptr
dh_params_file_name voidptr
ca_file_name voidptr
ssl_ciphers voidptr
ssl_prefer_low_memory_usage int
}
fn C.us_create_loop(hint voidptr, wakeup_cb voidptr, pre_cb voidptr, post_cb voidptr, ext_size u32) Loop
fn C.us_loop_free(loop Loop)
fn C.us_loop_run(loop Loop)
fn C.us_create_socket_context(ssl int, loop Loop, ext_size int, options C.us_socket_context_options_t) SocketContext
fn C.us_socket_context_free(ssl int, context SocketContext)
fn C.us_socket_context_on_open(ssl int, context SocketContext, on_open voidptr)
fn C.us_socket_context_on_close(ssl int, context SocketContext, on_close voidptr)
fn C.us_socket_context_on_data(ssl int, context SocketContext, on_data voidptr)
fn C.us_socket_context_on_writable(ssl int, context SocketContext, on_writable voidptr)
fn C.us_socket_context_on_timeout(ssl int, context SocketContext, on_timeout voidptr)
fn C.us_socket_context_on_end(ssl int, context SocketContext, on_end voidptr)
fn C.us_socket_context_listen(ssl int, context SocketContext, host voidptr, port int, options int, socket_ext_size int) ListenSocket
fn C.us_socket_write(ssl int, socket Socket, data &char, length int, msg_more int) int
fn C.us_socket_shutdown(ssl int, socket Socket)
fn C.us_socket_close(ssl int, socket Socket, code int, reason voidptr) Socket
fn C.us_listen_socket_close(ssl int, ls ListenSocket)
fn empty_wakeup(loop Loop) {}
fn empty_pre(loop Loop) {}
fn empty_post(loop Loop) {}
pub fn create_loop() Loop {
return C.us_create_loop(unsafe { nil }, empty_wakeup, empty_pre, empty_post, 0)
}
pub fn (l Loop) run() { C.us_loop_run(l) }
pub fn (l Loop) free() { C.us_loop_free(l) }
pub fn create_socket_context(loop Loop) SocketContext {
options := C.us_socket_context_options_t{}
return C.us_create_socket_context(0, loop, 0, options)
}
pub fn (ctx SocketContext) free() { C.us_socket_context_free(0, ctx) }
pub fn (ctx SocketContext) on_open(h voidptr) { C.us_socket_context_on_open(0, ctx, h) }
pub fn (ctx SocketContext) on_close(h voidptr) { C.us_socket_context_on_close(0, ctx, h) }
pub fn (ctx SocketContext) on_data(h voidptr) { C.us_socket_context_on_data(0, ctx, h) }
pub fn (ctx SocketContext) on_writable(h voidptr) { C.us_socket_context_on_writable(0, ctx, h) }
pub fn (ctx SocketContext) on_timeout(h voidptr) { C.us_socket_context_on_timeout(0, ctx, h) }
pub fn (ctx SocketContext) on_end(h voidptr) { C.us_socket_context_on_end(0, ctx, h) }
pub fn (ctx SocketContext) listen(port int) ListenSocket {
// 参数: ssl=0, context, host=nil, port, options=LIBUS_LISTEN_DEFAULT(0), socket_ext_size=0
// 注意: backlog 是在 uSockets 库内部硬编码的,不通过此函数传递
return C.us_socket_context_listen(0, ctx, unsafe { nil }, port, 0, 0)
}
pub fn (s Socket) write_bytes(data string) int { return C.us_socket_write(0, s, data.str, data.len, 0) }
pub fn (s Socket) shutdown() { C.us_socket_shutdown(0, s) }
pub fn (s Socket) close() Socket { return C.us_socket_close(0, s, 0, unsafe { nil }) }
pub fn (ls ListenSocket) close() { C.us_listen_socket_close(0, ls) }
pub fn (ls ListenSocket) is_valid() bool { return ls != unsafe { nil } }