- Increase uSockets listen() backlog from 512 to 16384 in bsd.c - Add high concurrency test suite (5000-10000 concurrent connections) - Add HIGH_CONCURRENCY.md documentation with optimization guide - Add usockets/build.sh script for rebuilding uSockets library - Update README with latest benchmark results Performance (macOS M3 Max): - 5,000 concurrent: 81,524 RPS, 100% success - 10,000 concurrent: 24,198 RPS, 100% success System requirements: - kern.ipc.somaxconn >= 8192 - ulimit -n 65535
119 lines
4.5 KiB
V
119 lines
4.5 KiB
V
module usockets
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// 条件编译:根据操作系统选择正确的路径和库
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// @VMODROOT 指向包含 v.mod 的模块根目录 (v-hono/)
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$if windows {
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#flag -DLIBUS_USE_LIBUV
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#flag -DLIBUS_NO_SSL
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#flag -I@VMODROOT/usockets/include
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#flag -L@VMODROOT/lib
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#flag @VMODROOT/lib/libusockets_full.a
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#flag -lws2_32 -liphlpapi -lpsapi -luserenv -lole32
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} $else $if macos {
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// macOS: 支持 Apple Silicon (M1/M2/M3) 和 Intel Mac
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#flag -DLIBUS_USE_LIBUV
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#flag -DLIBUS_NO_SSL
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// libuv 路径 - 根据架构选择 Homebrew 路径
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$if arm64 {
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#flag -I/opt/homebrew/include
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#flag -L/opt/homebrew/lib
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} $else {
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#flag -I/usr/local/include
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#flag -L/usr/local/lib
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}
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// uSockets 库路径
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#flag -I@VMODROOT/usockets/include
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#flag -L@VMODROOT/lib
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#flag @VMODROOT/lib/libusockets_full.a
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#flag -luv
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} $else {
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// Linux 和其他平台
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#flag -DLIBUS_USE_LIBUV
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#flag -DLIBUS_NO_SSL
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#flag -I@VMODROOT/usockets/include
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#flag -L@VMODROOT/lib
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#flag @VMODROOT/lib/libusockets_full.a
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#flag -luv
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}
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#include "libusockets.h"
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pub type Loop = &C.us_loop_t
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pub type SocketContext = &C.us_socket_context_t
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pub type Socket = &C.us_socket_t
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pub type ListenSocket = &C.us_listen_socket_t
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struct C.us_loop_t {}
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struct C.us_socket_context_t {}
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struct C.us_socket_t {}
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struct C.us_listen_socket_t {}
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struct C.us_socket_context_options_t {
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key_file_name voidptr
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cert_file_name voidptr
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passphrase voidptr
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dh_params_file_name voidptr
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ca_file_name voidptr
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ssl_ciphers voidptr
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ssl_prefer_low_memory_usage int
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}
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fn C.us_create_loop(hint voidptr, wakeup_cb voidptr, pre_cb voidptr, post_cb voidptr, ext_size u32) Loop
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fn C.us_loop_free(loop Loop)
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fn C.us_loop_run(loop Loop)
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fn C.us_create_socket_context(ssl int, loop Loop, ext_size int, options C.us_socket_context_options_t) SocketContext
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fn C.us_socket_context_free(ssl int, context SocketContext)
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fn C.us_socket_context_on_open(ssl int, context SocketContext, on_open voidptr)
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fn C.us_socket_context_on_close(ssl int, context SocketContext, on_close voidptr)
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fn C.us_socket_context_on_data(ssl int, context SocketContext, on_data voidptr)
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fn C.us_socket_context_on_writable(ssl int, context SocketContext, on_writable voidptr)
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fn C.us_socket_context_on_timeout(ssl int, context SocketContext, on_timeout voidptr)
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fn C.us_socket_context_on_end(ssl int, context SocketContext, on_end voidptr)
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fn C.us_socket_context_listen(ssl int, context SocketContext, host voidptr, port int, options int, socket_ext_size int) ListenSocket
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fn C.us_socket_write(ssl int, socket Socket, data &char, length int, msg_more int) int
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fn C.us_socket_shutdown(ssl int, socket Socket)
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fn C.us_socket_close(ssl int, socket Socket, code int, reason voidptr) Socket
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fn C.us_listen_socket_close(ssl int, ls ListenSocket)
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fn empty_wakeup(loop Loop) {}
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fn empty_pre(loop Loop) {}
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fn empty_post(loop Loop) {}
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pub fn create_loop() Loop {
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return C.us_create_loop(unsafe { nil }, empty_wakeup, empty_pre, empty_post, 0)
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}
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pub fn (l Loop) run() { C.us_loop_run(l) }
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pub fn (l Loop) free() { C.us_loop_free(l) }
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pub fn create_socket_context(loop Loop) SocketContext {
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options := C.us_socket_context_options_t{}
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return C.us_create_socket_context(0, loop, 0, options)
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}
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pub fn (ctx SocketContext) free() { C.us_socket_context_free(0, ctx) }
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pub fn (ctx SocketContext) on_open(h voidptr) { C.us_socket_context_on_open(0, ctx, h) }
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pub fn (ctx SocketContext) on_close(h voidptr) { C.us_socket_context_on_close(0, ctx, h) }
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pub fn (ctx SocketContext) on_data(h voidptr) { C.us_socket_context_on_data(0, ctx, h) }
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pub fn (ctx SocketContext) on_writable(h voidptr) { C.us_socket_context_on_writable(0, ctx, h) }
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pub fn (ctx SocketContext) on_timeout(h voidptr) { C.us_socket_context_on_timeout(0, ctx, h) }
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pub fn (ctx SocketContext) on_end(h voidptr) { C.us_socket_context_on_end(0, ctx, h) }
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pub fn (ctx SocketContext) listen(port int) ListenSocket {
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// 参数: ssl=0, context, host=nil, port, options=LIBUS_LISTEN_DEFAULT(0), socket_ext_size=0
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// 注意: backlog 是在 uSockets 库内部硬编码的,不通过此函数传递
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return C.us_socket_context_listen(0, ctx, unsafe { nil }, port, 0, 0)
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}
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pub fn (s Socket) write_bytes(data string) int { return C.us_socket_write(0, s, data.str, data.len, 0) }
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pub fn (s Socket) shutdown() { C.us_socket_shutdown(0, s) }
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pub fn (s Socket) close() Socket { return C.us_socket_close(0, s, 0, unsafe { nil }) }
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pub fn (ls ListenSocket) close() { C.us_listen_socket_close(0, ls) }
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pub fn (ls ListenSocket) is_valid() bool { return ls != unsafe { nil } }
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